Product & craft
Skills
Two user-facing digital products, owned end to end — I ran the research, set the information architecture, designed the interactions, wrote the words, and drew the interface. Then eleven craft disciplines, one self-contained project each.
Product design
Both turned on the same move: the problem I was handed was not the problem that existed. The craft work below shows what I can make — these show how I decide.
Craft disciplines
Eleven disciplines I hold to a high standard, shown the only way that matters — as work. A dynamic identity system, a packaging range, a custom typeface, a magazine, a product launch, a transit wayfinding system, an immersive installation, a fashion campaign, a photographic body of work, a print-production system, and short-form video.