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In the classroom

Teaching

Two decades of studio practice, taught. Below is a portfolio of how I run a course — philosophy, syllabus, live Canvas coursework, rubrics, student feedback, an AI curriculum, faculty workshops, and the technology I fold into learning.

Everything on this page is a demonstrative placeholder, built to show the structure. Real course materials, screenshots, and evaluations drop into these same slots.

01

Teaching philosophy

Demonstrative — placeholder, to be replaced

How I think about a classroom — and the three principles every course is built on.

“I teach the way I direct: start from the human on the other end, make the idea legible, and hold the work to a standard the student can carry into any room after mine.”

Teaching statement · excerpt

P1

Make the invisible visible

Every abstract concept gets a diagram, a demo, or a made thing. Students learn by producing, then reflecting on what they produced.

P2

Critique is a craft

I teach students to give and receive feedback in specific, kind, actionable language — the single most transferable skill in any studio.

P3

Tools change, judgment lasts

We use the newest software and AI, but the course is really about taste, ethics, and the reasoning behind a decision.

02

Courses taught

Demonstrative — placeholder, to be replaced

Design and digital-media courses I have taught, across three institutions.

  • Education AffiliatesGraphic Design & Digital MediaUndergraduate
  • Inter American UniversityDesign Foundations & Studio ArtUndergraduate
  • Briarcliffe CollegeDigital Media & Computer GraphicsAssociate
03

My Canvas Course

Demonstrative — placeholder, to be replaced

A live look at how a course is structured in the LMS — modules, publish states, and student-facing navigation.

canvas.instructure.com / courses / 3600 / modules
LM
Brand & Visual Identity SystemsHomeModulesAssignmentsGradesPeople
Module 1 — Systems Thinking● Published
  • Reading: Grids & constraints
  • Studio: Build a token set
  • Discussion: What is a system?
Module 2 — Identity in Motion● Published
  • Lecture: Dynamic identities
  • Assignment: Logo behavior spec
  • Peer review
Module 3 — Type as Infrastructure○ Draft
  • Workshop: Type scale
  • Assignment: Editorial spread
  • Rubric published
04

Assignment & rubric

Demonstrative — placeholder, to be replaced

A representative brief paired with the analytic rubric students are graded against.

Assignment 03

Editorial Spread & Type System

Design a four-page editorial spread governed by a single type scale and grid. Deliver an InDesign package, a one-page system spec, and a 150-word rationale. Due Week 6, 100 points.

  • Type scale documented
  • Grid + baseline shown
  • Press-ready PDF
  • Rationale ≤ 150 words
CriteriaExemplaryProficientDevelopingPts
Concept & ideaOriginal, defensible ideaClear idea, some riskGeneric or unclear30
Craft & executionFlawless, print-readyMinor issuesRough, unresolved30
Systems thinkingScales without redesignMostly consistentOne-off solution25
Process & critiqueDocumented, iteratedSome iterationLittle evidence15
05

Student evaluations & testimonials

Demonstrative — placeholder, to be replaced

Course-evaluation summaries and unedited student voices from recent terms.

4.8 / 5

Overall course rating

4.9 / 5

Feedback usefulness

96%

Would recommend

3 yrs

Consistent scores

The clearest critique I have ever received. I finally understand why my work does or doesn't hold together.

Student · Typography III

She made AI feel like a tool I control, not a threat. I left with a workflow I still use at my job.

Student · AI for Designers

Every assignment connected to something real. Nothing felt like busywork.

Student · Brand Systems

06

AI curriculum examples

Demonstrative — placeholder, to be replaced

A six-week module that teaches AI as a studio tool — with ethics and human judgment at the center.

01Week

Foundations & ethics

What the models are, where they fail, and the ethics of use in a studio.

02Week

Prompting as briefing

Treat a prompt like an art director's brief; iterate toward intent.

03Week

Ideation & moodboards

Divergent concepting with image models; curating, not accepting.

04Week

Production workflows

Upscale, in-paint, and composite inside a real deliverable.

05Week

Content & copy systems

Voice, guardrails, and human editing of generated text.

06Week

Capstone & critique

Ship an AI-assisted project; defend every human decision.

07

Workshops & faculty development

Demonstrative — placeholder, to be replaced

A hands-on faculty session — title slide and run of show — that leaves educators with a built assignment.

Faculty development · 90 min

Teaching With AI,
Without Losing the Craft

A hands-on session for faculty: build one AI-integrated assignment before you leave the room.

Loli Mari Montalvo

Run of show

  • 00:00Why now — the shift in creative tooling
  • 00:20Live demo: AI in a real design pipeline
  • 00:45Hands-on: build your first assignment
  • 01:20Policy, academic integrity & assessment
  • 01:45Q&A and a rollout plan for your dept.
08

Technology integrated into learning

Demonstrative — placeholder, to be replaced

The shift from lecture-and-hand-in to studio-in-real-tools, and the stack that makes it work.

Before

Lecture, hand-in, grade. Feedback arrives late, tools stay theoretical, and the work never leaves the classroom.

After

Studio in the tools professionals use, live critique in Figma, rubric feedback in Canvas, and a shipped, linkable artifact for every student.

Figma + FigJam

Live co-design, in-class critique, async feedback

Canvas LMS

Modules, rubric grading, SpeedGrader feedback

Adobe CC

Production craft — InDesign, Photoshop, Premiere

Generative AI

Ideation, drafting, and guarded content workflows

Miro / boards

Research synthesis and affinity mapping

GitHub Pages

Students ship a live portfolio, not a PDF

Teaching is the same discipline as directing — find the core idea, make it legible, and hold the work to a standard people carry forward.