Skip to content

Selected Work  /  Unfinished Fables

Unfinished Fables

A publishing campaign that lets the fairy tale stay half-told.

FÁBULA · Independent imprint

Role

Creative & Art Direction

Scope

Campaign world, 12-plate key-visual system, social, display, out-of-home

Outcome

One locked visual rule that holds from a story card to a billboard

Key visuals — the 12 plates
Digital campaign — social, display & out-of-home
01 · Challenge

Challenge

Publishing campaigns sell endings: the resolved cover, the finished tale. FÁBULA, an imprint devoted to retold fairy tales, needed a campaign that sells the opposite — the pleasure of a story still in motion.

02 · Approach

Approach

Make unfinishedness the brand. Each key visual is a fable interrupted mid-drawing: one creature rendered fully real inside a world still in pencil, so the viewer's eye completes the tale. The slipper fits the frog — no transformation required.

03 · Process

Process

Built a 12-plate visual system on one locked rule — cream paper, blue ink linework, teal watercolor, unfinished graphite, one hyperreal subject, exactly one vermilion act per plate. The constraint keeps twelve different tales reading as one voice.

04 · Creative Direction

Creative Direction

The red stroke is the editorial gesture: the author's mark crossing out the expected ending. Held across feed, stories, programmatic display, and out-of-home so the campaign is recognizable at any crop.

05 · Outcome

Outcome

A flexible campaign world — 12 plates, social system, display suite, OOH — that stretches from a story card to a billboard without losing the hand-made grain.

06 · Lessons

Lessons learned

Restraint is a style. Leaving the drawing unfinished gives the audience the last word — participation beats polish.

Next case study

Creative Engine