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3.8 Seconds

A left turn across a lane the driver could not see — 3D collision reconstruction for a fictional jury trial.

Independent speculative study · Speculative R&D · 2026

Role

Litigation designer & 3D reconstruction visualizer

Scope

Kinematic model, procedural 3D scene, 9-exhibit demonstrative system, sightline and avoidability analysis

Outcome

One model the jury can trust — and an honest answer to the speed question

The demonstrative system
The demonstrative system — full case study cover
  • The scene, as surveyed — 3.8 seconds before impact

  • The turn, frame by frame

  • Lines of sight — you cannot yield to what you cannot see

  • The signal — testimony v. record

  • The speed question — avoidability at five speeds

View the full case study (PDF) →
01 · Challenge

Challenge

A left-turn collision at dusk: a delivery truck crossing the northbound lanes on a flashing yellow arrow, a sedan doing 41 in a 35, and a transit bus stopped between them in the opposite turn pocket. Each side has a story the jury can picture without help — “he ran the turn” versus “she was speeding” — and five data sources that nobody on the panel can read: a survey, a signal-controller log, a city camera frame, an event data recorder and fleet telematics. Fault turns on 3.8 seconds no witness saw whole.

02 · Opportunity

Opportunity

Every one of those sources describes the same world in the same units. Reconcile them into a single kinematic model, build the intersection to survey, and the jury no longer has to choose between two memories; it can watch the record. The signature exhibit is a driver’s-eye render from the truck’s seat, computed rather than imagined, showing that the bus hid 97 metres of the very lane the driver was turning across.

03 · Strategy

Strategy

Establish before you argue. First the scene as surveyed, every party labelled and sourced; then the turn frame by frame from one fixed camera, every position generated from data; then the sightlines, the moment the case turns on; then testimony set beside the controller log and the camera timestamp; and last the speed question answered before the defense can ask it — at the posted limit the collision still happens, at 25 mph instead of 35, and the defense’s 52 mph is ruled out by the crush evidence.

04 · Process

Process

Built the fictional record first — survey, signal timing sheet, controller log, EDR trace, telematics, camera frame, deposition lines — then wrote a physics model that reconciles them and locked it. Modelled the intersection and three vehicles procedurally in three.js so every camera is a surveyed position and every frame is a state of the same model; rendered the five panels, the cover and the print set from that one scene.

05 · Creative Direction

Creative Direction

Night-road palette: charcoal asphalt, warm low sun, four semantic colours — truck orange, sedan blue, bus grey for the party that is not a party, and teal for anything the analysis adds to the world. Vehicles are deliberately simplified scale boxes so nothing reads as a photograph. Condensed display type, a monospaced evidence layer, and a title block with sources and the fictional-matter notice on every panel.

06 · Outcome

Outcome

As a speculative system, the study demonstrates the full collision-case toolkit: data reconciliation with a stated method, computed sightlines a jury can stand inside, testimony placed against the record without editorialising, and an avoidability analysis that concedes what must be conceded. The deliverable is the communication system; no verdict or result is claimed.

07 · Lessons Learned

Lessons learned

In a collision case the exhibit that survives cross-examination is the one that would have looked the same if the other side had built it. Fix every position to a source, show the speeds you would rather not, and the jury will trust the one number that matters.

08 · Disclosure

Disclosure

Independent speculative case study. All parties, evidence, and data are fictional and were created solely to demonstrate litigation-graphics strategy.

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